Directory of C:\MMLogic\EXAMPLES ADVANCED - Advanced examples MODERATE - Moderate examples BASIC - Basic examples DEVICES - Device examples (shows how an individual devices work) BITMAPS - Common area for Bitmap files used by some examples TEXT - Common area for Text files used by some examples WAVE - Common area for Wave files used by some examples Directory of C:\MMLogic\EXAMPLES\Advanced ROBOT3.LGI - Robot that knows how to follow a black line ROBOT_HI.TXT - HI Word of memory that drives the Robot2 "State Machine" ROBOT_LO.TXT - LO Word of memory that drives the Robot2 "State Machine" Directory of C:\MMLogic\EXAMPLES\Moderate BANDIT.LGI - One Armed Bandit (slot machine) Directory of C:\MMLogic\EXAMPLES\Basic UNKNOWN.LGI - Shows how "unknown" state is handled DLFF.LGI - DLatch FlipFlop built from common gates CLKRSFF.LGI - Clocked Reset/Set FlipFlop built from common gates MSDLFF.LGI - Master Slave DLatch FlipFlop built from common gates MSRSFF.LGI - Master Slave Reset/Set FlipFlop built from common gates RSFF.LGI - Reset/Set FlipFlop built from common gates JKFF.LGI - J-K FlipFlop built from common gates HI.LGI - Fun with LEDs LED8SPIN.LGI - Fun with 8 segment LEDs MEMORY2.LGI - Uses a memory pattern to get LEDs to blink in patterns MEMORY.TXT - Memory pattern for MEMORY2.LGI example TEXT2.LGI - Fun with TEXT devices PAUSE2.LGI - Fun with the PAUSE devices PORTLED4.LGI - Expertments with talking over a hardware port RANDOM2.LGI - Looks a little deeper at how the random device can be used COUNTER2.LGI - Fun with LEDs and Waves Directory of C:\MMlogic\EXAMPLES\Bitmaps SLOT0-15.BMP - A set of 16 bitmaps showing slot machine symbols COLORS.BMP - A single bitmap of colors ROAD.BMP - A road for the Robot car to follow CAR0-7.BMP - A set of 8 bitmaps showing a card in multiple directions (4 with lights off, 4 with lights on). Directory of C:\MMlogic\EXAMPLES\Devices Examples with no desription here show how that named device works ALU.LGI - AND.LGI - BITMAP.LGI - PAUSE.LGI - BUCKET.LGI - BUZZER.LGI - CLOCK.LGI - COUNTER.LGI - DEVICES.LGI - Summary of most devices DISPLAY.LGI - DUMMYIN.TXT - Used as data in for FileCopy example DUMMYOUT.TXT - Used as data out for FileCopy example FILECOPY.LGI - Example of FILEIN and FILEOUT devices FLIPFLOP.LGI - INVERT.LGI - KEYB.LGI - KEYP.LGI - LED8.LGI - LEDCOLOR.LGI - MEMORY.LGI - MUXES2.LGI - MUXES4.LGI - MUXES8.LGI - NETCALL.LGI - NETLISTN.LGI - NETWORK.LGI - OR.LGI - OSCILAT.LGI - PORTIN.LGI - PORTOUT.LGI - PULLUP.LGI - RANDOM.LGI - REMEMBER.LGI - ROBOT1.LGI - Seeing Robot ROBOT2.LGI - Drawing Robot SELECT.LGI - SIGNAL.LGI - TEXT.LGI - TIMER.LGI - TRISTATE.LGI - WIRE.LGI - XOR.LGI - Directory of C:\MMlogic\EXAMPLES\Text COLORS.TXT - Text table of Color names FUNCTION.TXT - Text table of ALU Function names NUMBERS.TXT - Text table of Numbers NUMBERS2.TXT - Text table of Numbers (padded with spaces) Directory of C:\MMlogic\EXAMPLES\Wave BELL.WAV - A dinner bell THUD.WAV - A flip top snapping shut on a plastic sport bottle